Devlog #03 — Finishing Touches on the Demo (Casa Lobo Preview)


Heya! Here's a new post from the team. 
We’re creeping closer to the first public demo of Dark Twilight, and we wanted to give you a quick peek behind the curtain on what’s been cooking lately in the dark corridors of Casa Lobo
, the setting for the upcoming demo.

What is Casa Lobo?

Casa Lobo isn’t just a hotel, it’s a piece of history.

Originally built as a grand mansion in the heart of the Philippine countryside, Casa Lobo was later transformed into a hotel, but its walls still echo with the pain of the past. With architecture that fuses Spanish colonial elegance with indigenous craftsmanship, the building is rich in both history and haunting atmosphere.

Today, it’s a decaying relic: overgrown gardens choke its perimeter, crumbling stone corridors twist like a maze, and the dim hallways feel more like a tomb than a place of rest. Beneath its rotting floorboards and behind every locked door lies something unspeakable. In Casa Lobo, reality and nightmare blend, and guests aren't always alive or alone.

This location is the heart of the upcoming demo, and it sets the tone for everything that Dark Twilight will become.

Current Progress

  • Core Gameplay systems for the demo are almost complete the interactions, inventory, and survival mechanics are stable and being refined.

  • Interior layout is around 50% blocked out. We're working with minimal placeholder assets for now, with final touches planned for lighting, atmosphere, and environmental storytelling.

  • Key assets are in place: from creaking doors and tight, twisting hallways to the signature claustrophobic design that makes Casa Lobo feel more like a living cave, a place where people are slowly devoured by their own fear.

  • First enemy pass is implemented: simple AI mechanics are functioning, and yes... there are a few surprises hidden in the demo just waiting to be seen.

What’s Next?

Right now, we're in full polish mode, making sure this demo becomes a vertical slice that represents the core of Dark Twilight for both players and investors. This slice will be more than just a sneak peek; it's our proof of concept, a playable vision of the world we're building.

Once complete, we’ll be pitching it to some publishers and showcasing it some Game Dev events. That said, we’re a small team truly a one-army unit with little to no funding — just pure passion, sleepless nights, and a love for the genre.

More details coming in the next devlog.

We’re aiming to make this demo short, tense, and memorable. If you’re into survival horror with heavy atmosphere and storytelling through environment, keep this on your radar.

Stay safe out there.
– Rafael Game Labs

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